On Core Intuition last week, I said San Jose was “more confined” than San Francisco. I meant that mostly as a good thing, although I do miss the open spaces in San Francisco: the parks and incredible views near the water. Gus Mueller has a post about how San Jose felt closer together and less crowded:
In San Jose you had a clear view of the sidewalks and you generally knew who was a developer and who was a local. And because it wasn’t so crowded, you ran into people all the time. You didn’t have to organize meetups, you just kind of went out and you knew you’d run into someone to hang with.
Gus was also a guest with Marco Arment on The Run Loop podcast. They talked a lot about the different feel of WWDC in San Jose. Seems a universal opinion that San Jose is a good fit.
Erik Person wants to prove Marco Arment’s claim that indie success just requires working hard for 10 years:
Proving whether he is right or wrong is pretty hard to do. Maybe it’s all hard work. Maybe it’s pure luck. Hell, maybe it only takes five years of hard work, and Marco just kind of sucks at it. Either way, I’m going to try to prove it. And not by convincing you with some incredibly efficacious essay. Rather, I’m going to start my 10 years of hard work today.
In a follow-up post, 6 months later:
In the past six months, I’ve managed to change quite a few things. The biggest change was leaving my job at the end of May. After several months of trying to work on projects in the evenings and weekends, I decided it was necessary to go full-time on the projects if I wanted to see any real progress.
I’ve subscribed to Erik’s blog and look forward to following his progress. I hope he blogs more often about how it’s going. If you look at Marco’s blog even 5 years ago, he was usually blogging every day. (By the way, “blog more often” is my advice to nearly everyone, including myself.)
Last night we published our 200th episode of Core Intuition. To mark the milestone, Daniel and I welcomed special guest Marco Arment. We talked about the goals behind Overcast, his thoughts leading up to version 2.0, the podcast industry, and supporting our products, with a closing discussion about the new iPhones and proper use of 3D Touch.
Thanks everyone for your support of the show. I hope you enjoy this one.
You’ve probably heard that Marco Arment has pulled his content-blocking app Peace from the App Store. The app was extremely successful:
“As I write this, Peace has been the number one paid app in the U.S. App Store for about 36 hours. It’s a massive achievement that should be the highlight of my professional career. If Overcast even broke the top 100, I’d be over the moon.”
I’ve seen some comments asking why he didn’t think to do this sooner, before he even shipped the app. But we are just now starting to understand the impact of ad blockers in iOS 9. I don’t think it’s an exaggeration to say that the web is different than it was a few days ago, and so our choices — and Marco’s — are different too. As I mentioned yesterday, content blockers are one facet of an overall shake-up for the web.
Brent Simmons writes that only indies can do what Marco did. Marco must have left a lot of money on the table with this decision. It will always look like the right call to me when someone goes with their gut feeling and not with profit.
Dave Winer writes about Doug Engelbart and the pace of changing computing systems:
“If you want to get the most out of great developers like Engelbart, who are productive well into their 80s, you have to stop digging up the streets, moving the goalposts, bombing the cities, starting over just for the sake of starting over.”
While there’s certainly a time to burn the forest for new growth and opportunity, I have little patience for those developers who spend more time breaking old code than creating new value. Maybe it’s a sign I’m getting old — that I’ve lost my taste for innovation at a technical low level — but I don’t look forward to rewriting all my working code again and again.
Very little has changed in this regard since I wrote a blog post about deprecation in 2010, which (fittingly) also linked to Dave Winer.