Unrealized projects

Seth Godin on an “exhibit for Tim Burton”:sethgodin.typepad.com/seths_blo…

"Here's the guy who's responsible for some of the most breathtaking movies of his generation, and the real surprise is this: almost every year over the last thirty, he worked on one or more exciting projects that were never green lighted and produced. _Every year, he spent an enormous amount of time on failed projects._"

This is the kind of thing I’ll try to remember when I look at the apps I’ve started but never shipped, even as they sit very close to finished for a year or more. Almost everyone I know who has successful products also has experiments and failed prototypes and unfinished work you’ve never heard of. That’s okay as long as it doesn’t stop you from shipping the best and making those real.

I have a lot to announce this week. Posts on a new Wii Transfer, the Indie Relief effort, and Macworld all coming up.

Manton Reece @manton