Manton Reece
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  • Humanoid robot runs a half marathon fast. I’m actually impressed because it just feels like it would fall over at least a few times. But it’s not relevant to human runners… A car can finish a marathon more quickly than a human too! 🤪

    → 5:00 PM, Apr 19
    Also on Bluesky
  • Nice story on the Spurs in The New Yorker:

    Last season, the team had traded for De’Aaron Fox, an All-Star guard in his prime, which appeared odd to some—wasn’t he too old to be on Wembanyama’s timeline? Now it seemed like a stroke of genius.

    Game 1 tonight vs. the Blazers. Excited. Nervous too. 🏀

    → 3:53 PM, Apr 19
    Also on Bluesky
  • Terry Godier blogs about the growing disconnect between the traditional paid-up-front App Store and all the new features that free with in-app purchase apps get:

    Apple offers you no mechanism for what is arguably the most natural transaction in software: paying for major upgrades. The only option is to create a new app listing or to use an IAP. There’s a strong disadvantage to creating a new app listing, namely losing your accumulated reviews and visibility.

    It’s a theme that reminds me of Marco Arment’s blog post from 2009, although that post was focused on cheap quick-hit apps.

    → 10:31 AM, Apr 19
    Also on Bluesky
  • I walked so much in Europe. Trying to stick with walking more places now that I’m back home. Cars are embedded into every part of life in Texas.

    Related, watched a video this morning about high-speed rail progress in California. As a country we should be embarrassed about this. Come on already. đźš‚

    → 9:24 AM, Apr 19
    Also on Bluesky
  • Talisman Coffee.

    → 9:07 AM, Apr 19
    Also on Bluesky
  • This new TED Talk from Peter Steinberger is a great introduction to why OpenClaw exists and what impact it might have. He’s having a lot of fun and I think that excitement rubs off on everyone in the community. 🦞

    → 2:20 PM, Apr 18
    Also on Bluesky
  • Playdate and AI

    Panic announced that the Playdate Catalog will no longer accept games that use generative AI for content such as art and dialog. AI for coding is okay, for now, but you can tell Panic isn’t happy about it:

    For the time being, we will allow Catalog titles that have used AI assistance in the coding process, but we will flag any title as such and specify the extent that it was used (for example, “Lua debugging”) so the customer can decide whether to support it or not.

    I’ve been a huge fan of Panic for what, 25+ years? I remember what office I was working in back in the late 1990s when I was using some version of Transit Transmit on my Power Mac 7500. Just to set the context that I love the Panic folks.

    A lot of people are struggling with how to adapt to a world with abundant content, free code, and helper robots sitting (virtually) on our shoulders influencing our work for the better and the worse. Some people feel a loss of creativity. Some feel empowered.

    Panic is principled. They’ve created a fun, opinionated little gaming device that people love. So why shouldn’t the distribution rules be opinionated too? Personally, I think it’s swimming upriver. In the future, artists will seamlessly blend generative AI with their own drawings and paintings, creating something new that is still art, still an expression of human creativity.

    The other aspect of the Playdate is that Catalog is not like the App Store. It’s one distribution channel, but you can still create your own games and put them on Itch.io, letting users sideload them. Use all the generative AI you want!

    In 2011, I blogged about exclusive distribution in the App Store:

    Apple, want to charge 30%? Go for it. Want to make the submission rules more strict? Fine. Want to adjust how you run the App Store to reflect what’s happening in the market? No problem. Just give developers an out. We are going to be back here year after year with the latest controversy until exclusive app distribution is fixed.

    Panic has achieved that balance with the Playdate. Catalog is a curated store. Seasons are even more limited, only the select games Panic wants everyone to have. Developers who don’t want to play by Panic’s rules can distribute games elsewhere. If only Apple would adopt the same approach.

    → 9:31 AM, Apr 18
    Also on Bluesky
  • First beta of Inkwell for Android was rejected by Google, re-submitted. But good news they’ve approved a round of bug fixes in the Micro.blog app for Android.

    → 8:19 AM, Apr 18
    Also on Bluesky
  • Ben Thompson on the latest Dithering:

    I do feel one of the challenges I have with people talking about how AI is making them so much more productive, is because these were some of the most unproductive people in the world previously.

    🤣

    → 2:00 PM, Apr 17
    Also on Bluesky
  • Codex and Sky polish

    Federico Viticci blogs about the new Codex app from the perspective of his early preview of Sky last year:

    It also helps that computer use in Codex is exquisitely designed – not a surprise given OpenAI’s design team and the pedigree of the team behind this feature. The flow for granting permissions to the plugin is the best I’ve ever seen in a third-party Mac app – and it comes directly from Sky, which had the same onboarding experience. What Sky didn’t have is the new virtual cursor: the Codex team designed an entire system for it where the cursor can wiggle to show when the model is thinking, takes playful paths, and derives its color from the system’s wallpaper.

    I’m impressed with both the design and functionality. I’ve been experimenting with using it to test features by letting it click around in the iOS Simulator. It works perfectly.

    The virtual cursors are clever too. You can have multiple Codex tasks busy automating work behind the scenes while you use your Mac’s real cursor for whatever you’re normally doing.

    → 1:38 PM, Apr 17
    Also on Bluesky
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